Peningkatan Literasi Digital Dan Minat Belajar Fiqih Melalui Media Berbasis Gamifikasi. AL-IBNOR, [S. l.], v. 4, n. 01, p. 1–10, 2026. DOI: 10.63849/alibnor-vol4-no01-2026-id189. Disponível em: https://ejurnal.staikualakapuas.ac.id/index.php/alibnor/article/view/189. Acesso em: 7 jul. 2026.