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Peningkatan Literasi Digital Dan Minat Belajar Fiqih Melalui Media Berbasis Gamifikasi. alibnor [Internet]. 2026 Jul. 1 [cited 2026 Jul. 7];4(01):1-10. Available from: https://ejurnal.staikualakapuas.ac.id/index.php/alibnor/article/view/189